Mike Becky

Tag Archive for ‘Mac App Store’

Rogue Amoeba’s Fission Exits the Mac App Store ➝

How can anyone watch so many developers leave and/or completely ignore the Mac App Store and continue to think that the iOS App Store is actually good for the platform?

I can see an argument early on, when the platform was young, there weren’t as many options in each app category and the overall success of the platform was unknown. But today, it’s holding iOS back.

➝ Source: weblog.rogueamoeba.com

Apple Makes Changes Inside and Outside the Mac App Store ➝

Jason Snell, writing on Six Colors:

The severe restrictions of the Mac App Store’s security policies were one of the reasons most frequently cited by developers who decided to bail out on the store and just go back to selling apps directly. It’s no coincidence that two notable developers who abandoned the Mac App Store, Bare Bones and Panic, were highlighted in a slide at the WWDC Keynote: That’s Apple sending a message to developers that the Mac App Store is changing and that they might want to give it a second look. I’d expect Apple to continue in this direction with the Mac App Store in the future.

The Mac App Store is a great opportunity for Apple to provide a safe storefront for customers and a means of discovery for the best Mac apps. But Apple must create an environment where developers can build apps that have the features that their customers want. Up until now, Apple wasn’t doing a good enough job in that respect. But I’m glad that they made the necessary changes to get the likes of Panic and Bare Bones Software back on board.

Apple Shortening App Review Times ➝

Alex Webb, writing for Bloomberg:

Apple Inc. has cut the approval time for new submissions to its App Store from more than a week to less than two days, part of a broader push to increase revenue from services including mobile applications.

The accelerated pace allows app developers to fix bugs faster, try out new features more regularly and better react to market changes, while building developer loyalty to Apple’s iOS mobile operating system. The mean approval time has fallen from 8.8 days a year ago to 1.95 days in the past two weeks, according to AppReviewTimes.com, which analyzes user-submitted data. In December, the average was more than five days.

That’s an enormous improvement over last year, but there’s still room for improvement. Although the Mac App Store is much smaller than the iOS App Store, review times for Mac apps is around 24 hours. I wouldn’t mind seeing review times like that across the board.

(Via MacStories.)

Five Years of Mac App Store ➝

Graham Spencer, writing for MacStories:

Apple has let the Mac App Store stagnate and become a second class citizen to the iOS App Store and too many developers are leaving or avoiding the Mac App Store. When important apps leave the Mac App Store, it makes the store as a whole less enticing and customers have one less reason to open the Mac App Store.

Just how often do you open the Mac App Store?

The good news is that Apple might already be taking steps to improve the Mac App Store by putting Phil Schiller in charge of its operations. But Graham’s right, the only time I ever open the Mac App Store is when there are updates available for software I already own.

Sketch Leaves the Mac App Store ➝


Today, we’re announcing an important change in how you receive updates to Sketch. After much thought, and with a heavy heart, we’re moving Sketch away from the Mac App Store. If you’re a Mac App Store customer, all you need to do is download Sketch from our website, launch it and enter your email address to receive your license. […]

There are a number of reasons for Sketch leaving the Mac App Store—many of which in isolation wouldn’t cause us huge concern. However as with all gripes, when compounded they make it hard to justify staying: App Review continues to take at least a week, there are technical limitations imposed by the Mac App Store guidelines (sandboxing and so on) that limit some of the features we want to bring to Sketch, and upgrade pricing remains unavailable.

In the words of Linus, “those are good reasons.”

No One Minding the Store ➝

Michael Tsai:

The Mac App Store is supposed to make things easier, but it’s also a single point of failure. Not only is it neglected, but sometimes even the existing functionality stops working. Mac OS X 10.9 introduced a code signing bug that prevented me from submitting updates for several months. In June 2015, there was a month-long iTunes Connect bug that prevented my uploaded build from entering the review queue. And I currently have a bug fix update that Apple has been reviewing for 33 days (with 8 days of waiting before that). When I inquired about the status, Apple told me that everything was normal and that I should just keep waiting. In short, the system is broken on multiple levels, and there is no evidence to suggest that things will get better.

The iPad Air 2 has been my primary computer since I first set it up earlier this year. But it isn’t until things like this crop up that I’m able to get some perspective on the foothold iOS has in my life. The last time I even touched my MacBook Air was before this bug appeared on Thursday of last week. I’ve just been toiling away on my iPad, business as usual, completely unaffected by Apple’s expired security certificate.

AppleInsider: Apple to Release Mac OS X Lion Through App Store ➝

Neil Hughes:

The Mac App Store, available to all users running the most recent version of Mac OS X 10.6 Snow Leopard, will become the de facto method for obtaining the Lion upgrade, people familiar with the matter have revealed. Users will be able to upgrade instantly without the need for physical media by purchasing Lion through the Mac App Store.

So, how would I install a fresh copy of Lion? Dig out my copy of Snow Leopard and then upgrade after the install?

I appreciate the option to upgrade through the Mac App Store, but I’d rather purchase a physical copy of Lion. Not only will it make fresh installs easier, it’ll also allow me to upgrade all of the Macs in the house more efficiently.


What Would You Buy First?

Ben Brooks has published an interesting thought experiment:

if you had to start over, buying all of your apps from scratch, in what order would you buy them (the assumption being you couldn’t afford to re-buy them all at once, but over time you could afford them all).

This is interesting to me because of the recent release of the Mac App Store. I have dabbled with the idea of repurchasing all of my applications from the App Store when I get my new MacBook Air in June. I like the idea of starting from scratch and would really enjoy the benefits of purchasing all of my software from the App Store — the easy software updates and the ability to re-download any application without having to search for my license key.


Both EyeTV and Turbo.264 HD are pieces of software that must be paired with hardware for them to be useful. EyeTV is an application that allows you to watch television on your Mac with a compatible TV tuner and Turbo.264 HD is a video conversion tool that performs much faster when paired with the Turbo.264 HD hardware accelerator.

I’ve also decided to include all of the iOS applications I use because I find myself working on my iPad and iPhone more often than on my Mac. I’ve purchased hundreds of applications for iOS but I’ve only included the ones that are still installed on my devices and I would consider to be must-haves.


There were a couple of ways that I could have went about this. I could have listed applications based on how frequently I used them — which is what I did — or I could have made the list assuming that I would use free alternatives to get by and purchase the apps without free alternatives first. This would have pushed Tweetbot, Alfred,  and Transmit much further down the list. But, I think the core idea of this experiment is to see in what order we consider applications to be essential to our workflows.