Mike Becky

Tag Archive for ‘Nintendo’

How to Transfer Data Between Nintendo Switch microSD Cards on macOS ➝

I used this method to upgrade the microSD card in my Switch and it worked like a charm. I will note, though, you’ll want to transfer your screenshots and videos to the device’s storage and delete them from the microSD card first. Otherwise you’ll run into trouble when trying to take save screenshots and video to the new microSD card.

➝ Source: flynsarmy.com

Nintendo DS Lite

I was doing some cleaning last month and came across my old Nintendo DS Lite. I bought it back in 2006 to play games like Pokémon HeartGold, Animal Crossing: Wild World, and Brain Age. If I remember correctly, I only played it regularly for two or three years — it ended up in the cabinet under our TV, which is where it was when I found it again.

I go through these cycles with video games, which I mentioned on Mastodon a few weeks ago. I’m currently in the stage where I’m declaring the DS Lite as the best game console ever made. It’s not, of course, but it is really good. Especially when you consider what all it’s capable of thanks to the homebrew community.

I mentioned the R4 Gold flash cartridge that I bought for it already. I’ve been using the setup mentioned in Anton Retro’s video on the subject. Although I’ve simplified it quite a bit — I’m only using Lameboy for Game Boy emulation and S8DS for Game Gear and Sega Master System emulation.

There are other emulators available for the Nintendo DS — notably jEnesisDS for Sega Genesis, nesDS for Nintendo Entertainment System, and SNEmulDS for Super Nintendo — but they don’t run all that well. It’s a much better experience to just try and find ports of the games you want to play for another system that the DS can run better.

In addition to emulation, though, the R4 cartridge is also able to load Nintendo DS ROMs. Now I can play all of the games I own without having to swap cartridges. The games run just as they were running off of the original cartridge — I haven’t found any downsides at all.

Most recently, I’ve been playing Tony Hawk’s American Sk8land, but I’ve also enjoyed the Newer Super Mario Bros. ROM hack quite a bit.

When I first bought the R4, I was planning to run Game Boy Advance games through it , too. But I had some trouble with the emulator available — GBARunner2. No matter what I did, I couldn’t get any games to run on it. Maybe this is more for DSi or 3DS owners, I guess.

Instead, I decided to get a flash cartridge specifically for Game Boy Advance games — the EZ-Flash Omega, which comes with a separate shell so it can sit flush inside the DS Lite. The shell itself doesn’t hold up as well as I would have liked — every time I pulled it out of my DS, the front and back of the shell got out of alignment and I had to wiggle it all back in place.

I used a bit of super glue to try and keep it together better, which worked, but now it doesn’t sit as nicely in the cartridge slot as it should. I have a replacement shell coming from a different vendor that I hope I’ll have better luck with.

This seems to be the best Game Boy Advance flash cartridge on the market, though. And it works flawlessly. You can even load games with add-ons that let you use save states and cheats. I’ve mostly spent my time playing Crash Bandicoot: The Huge Adventure, but also plan to play the homebrew game Celeste Classic when I get a chance. And I’m sure I’ll end up playing a generation three Pokémon game as well.

I’ve had a lot of fun playing games on the DS Lite again. The hardware still feels good. It isn’t as capable as my Switch, of course, but I love how small it is by comparison. And even after sitting unused for all those years, the battery life is solid.

There have been a lot of new handheld emulation machines released over the past year or two. I follow a small number of gaming channels on YouTube and it seems like every few months one of them is reviewing a new one. Notably, there was the recent release of the Analogue Pocket — it’s such a slick piece of hardware.

I’m quite happy with my Nintendo DS Lite, though. It won’t run newer games and it’s emulation is basically limited to older, portable consoles. But that’s perfectly fine for me. I haven’t really paid attention to new games since the mid-2000s and access to the Game Boy Advance and DS catalog brings me just about as close to “modern” gaming as I need. At least until I get to the next step in the cycle of gaming.

Super Mario Maker 2 Announced for Nintendo Switch ➝

It’s old news at this point, but I couldn’t be happier that Mario Maker is coming to the Switch. I bought a Wii U specifically to play the original and I expect I’ll get plenty of hours out of the sequel as well. There’s a ton of new items — slopes, parachutes, the angry sun, and more. I can’t wait to build levels with these new tools and see what others come up with.

Nintendo Sues Console ROM Sites for ‘Mass’ Copyright Infringement ➝

Ernesto Van der Sar, reporting for TorrentFreak:

Nintendo has filed a lawsuit against the alleged operator of the popular console ROM sites LoveROMS.com and LoveRETRO.co. The sites are among the most notorious online hubs for pirated games, according to Nintendo, and face millions of dollars in potential damages.

I understand Nintendo’s need to protect their intellectual property, but I wish that companies would just turn a blind eye to sites like this.

Seen on the Seventh

I can’t say I was too impressed with the opening video of Tim Cook riding to the event with Pharrell Williams and James Corden — whoever that is. It felt a little bit too much like every other “hilarious” CEO video that never quite manages to be funny, or even interesting. But Apple delivered an impressive set of announcements — headlined by a second-generation Apple Watch, new iPhones, and wireless headphones.

I wasn’t able to watch the event live — aside from a handful of moments in 5-10 minute chunks. Instead, I kept a close eye on my Twitter timeline and watched the full event earlier this morning. The following is my impressions of each of the major announcements, in the order they appeared on stage.


There’s been this hope within the Apple community, for the past several years, that Apple would purchase Nintendo and make a big push for gaming on their platforms. But having Shigeru Miyamoto on stage is proof that an acquisition wasn’t necessary. Nintendo is bringing a brand new game to iOS — Super Mario Run — but that’s only the beginning.

It wasn’t discussed on stage, but Nintendo also plans on releasing at least two more games this spring — one based on Fire Emblem and the other on Animal Crossing. If this is a successful endeavor, I expect we’ll see them bringing even more properties to iOS in the future. It’s a little unfortunate that their first game feels a bit like mobile fodder, but even with its simplistic gameplay, I’m sure it’ll be well received.

What I’m excited about, though, is a future where Nintendo is building games for Apple’s platforms. Nintendo has a knack for building some of the most innovative and entertaining games on the market. And paired with Apple’s hardware prowess, we could be in for something really good.

Apple Watch

Apple has announced Apple Watch Series 2 — the second-generation Apple Watch. They’ve made some solid improvements over the previous model, but I’m not convinced it will spur existing Apple Watch owners to upgrade. I don’t currently have any plans to purchase a Series 2, but don’t get me wrong, that’s not necessarily a bad thing.

Apple doesn’t need to convince every existing Apple Watch owner to upgrade, they just need to continue iterating and expand the Apple Watch’s appeal. I think the water proofing improvements and GPS will do that. They’re clearly positioning the Watch more as a fitness device — between swimming and being able to map your route while running — and I think that’s the right move.

Apple’s learned very quickly that fitness tracking is the killer app for smartwatches. At least for now. I expect they’ll continue to focus on this aspect of their wearable until third-party developers find that next big killer app. We all know that it’ll come eventually, but I don’t think anybody will be able to pinpoint what it is until it’s already upon us.

Series 2 comes in the familiar aluminum and stainless steel metal casings — just as the original did — but Apple has replaced the incredibly expensive gold model with a slightly less expensive ceramic edition. I have to admit, it’s an absolutely stunning model based on the product shots on Apple’s website. I have no interest in spending over twelve hundred dollars on a smartwatch, but I can appreciate Apple’s interest in exploring new materials.

Building devices out of ceramic may be expensive today. In the future, that might not be the case. But the only way we’ll ever see an improvement in the kinds of materials used in consumer products is if someone actually takes the time to work with them — I’m glad Apple’s still trying to push the industry forward.

Returning to their focus on fitness, Jeff Williams invited Trevor Edwards on stage from Nike to talk about Apple Watch Nike+ — a special edition of the Watch designed for runners. Apple has had successful partnerships with Nike in the past — the Nike+ kit for iPod immediately comes to mind — and I expect this to be no different. The design doesn’t particularly appeal to me, but judging by the current lineup of Nike running shoes, I think Watch Nike+ will become a highly sought-after product.

I think it was a really smart move to keep the existing Apple Watch in the product line. It gives me hope that they’ll continue to support the first model for several years to come and it gives them a much more affordable price point to get people in the door. I have a suspicion that the Apple Watch isn’t going to explode in popularity until they reach a sub-$200 price point. And continuing to sell last years model is a great way to help them inch closer to that pivotal price.


It’s becoming harder and harder for Apple to keep the new iPhone under wraps before its unveiling. As with previous years, most of the design details had leaked weeks (or months) before yesterday’s event. But despite the amount of information we already knew about the product, Apple still managed to impress me with the new iPhone.

Apple conveniently broke down the iPhone announcement into ten landmark features and I’ll tackle each of them individually.

Design: They’ve introduced a new finish — jet black — which has a glossy appearance. This gives the illusion, when the display is off, that the entire device is made from a single material. They’ve also introduced another color — black — which looks a lot like space gray albeit in a much darker hue.

Of the two new colors, I prefer the standard black option. Granted, I haven’t seen them in person, but I’m not typically fond of glossy finishes on devices. It is unfortunate that jet black is only available on the two higher-end storage tiers, but I suspect that’s because of the additional engineering work that goes into manufacturing it.

Home Button: Apple has redesigned the home button and, much like the latest trackpads, removed the physical mechanism. The home button is now Force Touch enabled and uses a Taptic Engine to provide feedback when pressed.

This is something that I’ll have to experience for myself before I pass judgement on it. I’ve read mixed reports on Twitter, from members of the press, with some saying it feels exactly like a button and others saying the opposite. I was initially skeptical of the Force Touch Trackpads when they were introduced in the MacBook, and while I haven’t used one on a day-to-day basis, I was very impressed by them when I tried it out in-store.

Water and Dust Resistant: The iPhone 7 is rated as IP67, which means it is capable of surviving immersion up to 1 meter for up to 30 minutes. That will protect you from accidental spills or drops in a puddle, but I wouldn’t suggest taking it in the pool.

This was my biggest disappointment from the entire event. I suppose I got my hopes up with my theory of Apple hitting it out of the park with water proofing, but I shouldn’t have let that get the best of me. If my theory was true, there would have been many more rumors about it. Maybe they’re saving it for next year’s model.

Camera: Apple completely redesigned the iPhone’s camera system this year. The iPhone 7 feature’s optical image stabilization, a larger aperture lens, a new high-speed sensor, a quad-LED True Tone flash, and a brand new image signal processor. It’s a pretty impressive upgrade from last year’s model.

Apple didn’t stop there, though. They have further widened the gap between the 4.7- and 5.5-inch iPhone cameras by adding an additional camera assembly. Using these two 12MP cameras — one with a wide-angle lens and the other with a telephoto lens — the iPhone 7 Plus will have optical zoom, digital zoom with drastically improved image quality, and a new portrait mode which uses software to mimic a shallow depth of field.

The new camera features really have me torn — along with many others, I presume. As much as I enjoy having a 4.7-inch iPhone that actually fits in my pocket, the two lens camera is intriguing to me. I don’t take photos as often as I’d like to, but when I do, I’m usually taking pictures of my nieces and nephews. The shallow depth of field effect in the new portrait mode looks like a killer new feature. And I suspect there will be a lot of users who upgrade to the larger device just for that feature alone.

Retina HD Display: The iPhone 7 and 7 Plus displays are now 25% brighter and sport a wider color gamut. There isn’t too much else to say about the new iPhone’s display. It’s always been impressive and nothing’s changed there. The additional brightness should help when using the device in direct sunlight and the wider color gamut will allow for more rich images.

Speakers: For the first time in an iPhone, Apple has added stereo speakers. This will allow for twice the volume output of previous iPhones and offers an increased dynamic range. Even though I have Bluetooth speakers, AirPlay devices, and headphones, I still find myself regularly using my iPhone’s built-speakers. I’m happy to see they’re making improvements on this front.

EarPods: Apple is removing the headphone jack from the iPhone 7. There’s been plenty of articles written about why that is or isn’t a good idea, but truthfully, I don’t really care. In my life, there are only two items that I connect to my iPhone with an audio cable — the Apple EarPods that ship with the device and my car stereo. Both of these are easily fixed when I eventually upgrade to a device without a headphone jack. I can simply use the Lightning EarPods that Apple ships with the iPhone and I can use the included Lightning to headphone adapter in my car. Super easy.

I understand that this is a major concern to people who regularly use the same pair of headphones with a handful of devices. Not all of them have a Lightning port and some of them don’t support Bluetooth. The good news is that you can continue using your headphones with the Lightning to headphone adapter. It isn’t the most elegant solution, but it’ll certainly get you by until all of your devices support the newer technologies.

I think Apple did an excellent job explaining why they were moving on from the headphone jack. The key to it all is that handset manufacturers are doing everything they can to pack as much technology into their devices as possible. Space is at a premium and it doesn’t make sense to waste so much of it on a single-purpose connector. As annoying as it may be to a large number of users, I think any rational individual can understand why Apple’s doing this.

AirPods: Apple has removed the wires from their EarPods and engineered their own W1 Bluetooth audio chip to produce a set of wireless earbuds. They use infrared sensors to detect when they’re in your ear which will prevent them from wasting energy by unnecessarily playing back audio. They last up to five hours with their built-in battery, but come with a charging case that can provide a total of 24 hours of listening.

The pairing process is quite impressive — which is exactly what I would expect from an Apple product like this. You simply open the AirPods’ case near your iPhone and tap the connect button. The headphones are then automatically setup with your iPhone and Apple Watch. They even use iCloud to propagate the pairing to your iPad and Mac.

Apple’s AirPods are impressive from a technological standpoint, but I don’t think I’ll end up buying a pair. They’re fairly affordable, at $159, but I’m not too keen on truly wireless headphones. Having two independent earphones leaves me worried that they’ll get lost too easily.

And I’m not thrilled about the five hours of battery life either. I frequently wear headphones at work for several hours at a time, I don’t want to take them out for a recharge just to make it through an entire day. Until they offer battery life in the neighborhood of eight hours, I’m just not interested.

Apple Pay: The iPhone 7 and Apple Watch Series 2 will support the NFC standard used in Japan for contactless payments. Apple will be using this to rollout Apple Pay for Japan in October.

Performance: The iPhone 7 and 7 Plus include a brand-new generation of A-series chips called A10 Fusion. It features a four-core CPU — two high-speed cores alongside two high-efficiency cores. This allows the iPhone 7 to achieve significantly improved performance on CPU intensive tasks while allowing for better battery life while running less demanding applications. The A10 Fusion will offer improvements by just about any metric and really shows the advantage Apple has over other handset manufacturers — no one else has access to chips like this.

The story of performance is just about the same every year — massive improvements over last year’s model. What’s most interesting to me, though, is that the iPhone 7 is likely at or beyond parity with the performance of the most powerful machines in my house. I haven’t seen benchmarks quite yet, but based on the increases over the iPhone 6s, that means the iPhone 7 will be the most powerful computer many people have ever used in their life. And it fits in their pocket. That would have been unbelievable just a few years ago.

The Amiibo Resistance

Last year, when I was gifted a Wii U from my wife, she bought me the Super Mario Maker bundle. Not only did it include the console and the game, but it also came with one of Nintendo’s little NFC figurines. It was the modern color 30th Anniversary Mario Amiibo and could be used to unlock the Big Mushroom power-up in Super Mario Maker.

After unlocking the power up in Mario Maker, I set the figurine on a bookshelf and haven’t touched it since. I have been aware of Nintendo’s lineup of Amiibo since before we had the console, but I’ve done my best to avoid it. The figurines can be used to unlock new features in certain games and are generally pretty neat looking.

The main reason I’ve resisted the urge to purchase a second Amiibo — or even browse the lineup — is because I’m quite susceptible to the collector’s mentality. It’s a slippery slope for me. My history with Pokémon cards and Magic: the Gathering has taught me that I can’t just own a few. As soon as I buy another Amiibo, I’ll find three or four more that I just need to have.

But a few of weeks ago I bought Splatoon on Nintendo’s eShop. I quickly fell in love with the game and have been playing it steadily ever since. Here’s what I wrote after just a week of play:

It’s essentially a cartoony paintball game in which you and your three teammates try to cover as much of the level in your color paint as possible. Along the way you can disrupt the other team by “splatting” their players and forcing them to respawn at their starting point.

There’s new weapons and clothing accessories that feature special abilities and increased power that you can unlock by leveling up. There’s other game modes to play as well, but I’ve been having too much fun with the normal “Turf Mode” to explore the other options.

Since then I’ve unlocked nearly every weapon in the game, beaten the single-player campaign, and played my fair share of “ranked” matches — Tower Control and Rainmaker being my favorite modes. But there’s one area of the game that has alluded me — the Amiibo challenges.

Nintendo has released a series of Amiibo specifically for Splatoon. It features the Inkling Boy, Inkling Girl, and Inkling Squid, which unlock weapons and accessories that aren’t available through any other means. They’ve also recently released Callie and Marie figures that can be used to change the appearance and music of the game’s main hub area.

Last week, I did a little research to find out what each of the Amiibo unlocks and I ended up buying just the Inkling Boy from Amazon. It gives me access to the weapon and accessories I’m most interested in without tripling or quadrupling the size of my Amiibo collection — as the multi-packs would.

I’m still a little afraid that this is going to get out of control. I haven’t even received delivery of my second Amiibo and I already have a handful of them in mind that I want to purchase — like Waluigi, obviously. I’ll do my best to stay strong and resist the urge to continue adding to my collection. But don’t be surprised to find me with dozens of these things, strewn about various shelves throughout my apartment, in only a few months.

Splatoon for Wii U ➝

I bought Splatoon last week in search of something fresh to play on the Wii U. It’s been on my wishlist since we got the console last winter and I regret waiting this long to buy. I’m only about four or five hours in, but I’m having a blast.

It’s essentially a cartoony paintball game in which you and your three teammates try to cover as much of the level in your color paint as possible. Along the way you can disrupt the other team by “splatting” their players and forcing them to respawn at their starting point.

There’s new weapons and clothing accessories that feature special abilities and increased power that you can unlock by leveling up. There’s other game modes to play as well, but I’ve been having too much fun with the normal “Turf Mode” to explore the other options. If you own a Wii U and have been looking for a new game to play, I highly suggest Splatoon.

Nintendo Is Releasing a Miniature NES With Thirty Built-in Games ➝

Andrew Webster, writing for The Verge:

Today the company announced what it’s calling the Nintendo Entertainment System: NES Classic Edition. It looks just like a NES, only a lot tinier, and it comes with 30 games built in. You can connect it to your TV via a HDMI cable, and it also includes a controller designed to work just like the iconic rectangular NES gamepad. (The new controller will also connect to a Wii Remote, so that you can use it to play Virtual Console games on a Wii or Wii U.)

Some highlights from the game list:

  • Balloon Fight
  • Dr. Mario
  • Excitebike
  • Kirby’s Adventure
  • Mega Man 2
  • Super Mario Bros. 3
  • The Legend of Zelda

The NES Classic Edition will be available November 11 for $59.99 and extra controllers will be sold for around $10.

The most exciting part about this announcement, for me, is that these NES Controllers can be plugged into the bottom of the Wii Remote. That means you’ll be able to use them to play Virtual Console games on the Wii and Wii U. I expect I’ll pick up a pair of these so my wife and I can use them to play classic Mario games on our Wii U.