Tag Archive for ‘iPad’

Azahar Core in RetroArch for iOS ➝

I saw a post about this on r/EmulationOniOS and, sure enough, the Azahar core is available in the TestFlight build of RetroArch.

I only have a couple of roms for the system — Donkey Kong Country Returns 3D and New Super Mario Bros. 2. Donkey Kong is a no-go without JIT, but New Super Mario Bros. 2 runs at acceptable speeds in my testing.

I had been using Folium for this, but that app was always a pain to actually use. It would just randomly stop loading my game, not recognize my controller, or some other oddity. Every time the issue was different, but it was always annoying.

RetroArch, by contrast, is always stable for me. I had to work a bit to get my roms setup in a playlist — I had to do a custom scan for them to show up — but once I had them listed, the rest was easy-peasy.

➝ Source: reddit.com

How to Use Vehicle Motion Cues on iPhone or iPad ➝

I didn’t know this existed.

I don’t expect I’ll actually use it much, since I generally am not on my phone while riding in a vehicle. But if I ever found myself in a situation where I needed to use my iPhone while in the passenger seat — to look up information during a road trip, for example — I might give this feature a try.

➝ Source: m.youtube.com

Journeys Through Glass ➝

A new project from Chris Hannah where he plans to document his experience using an iPad as a main device.

I don’t use an iPad for much anymore — mostly just for video playback at the dining room table — but I am still curious of what’s happening on the platform. As someone who once used the iPad as a primary device, I’d like to know how others are getting stuff done on the platform these days.

➝ Source: journeysthroughglass.net

Home Screens to Begin 2025

It has become an annual tradition to share my device home screens around the new year. This serves as a snapshot of what I’m using, which I can use to see the evolution over time.

I’ve add my Nintendo 2DS to the list, which I recently acquired. I’m still playing games on my iPhone using the Backbone One, but i purchased a 2DS to play Nintendo DS and 3DS titles. Emulation for these systems isn’t great on the iPhone. The dual screen of the systems doesn’t make for a great emulation experience and existing iPhones just aren’t powerful enough for smooth 3DS emulation.

iPhone 15 Pro Home Screen

iPhone 15 Pro

iPad Pro, 11-inch Home Screen

iPad Pro, 11-inch

Ubuntu 24.04 Desktop on Framework 13

Framework 13, running Ubuntu 24.04

Nintendo 2DS Home Screen

Nintendo 2DS

I have dozens of 3DS games installed, but most recently I’ve been playing Super Mario 3D Land, Mega Man X2 in Snes9x, and Plants vs. Zombies through TWiLight Menu++.

Apple TV 4K Home Screen

Apple TV 4K

I’ve enabled Display Zoom for larger icons on the Home Screen. This can be done in Settings > General > Appearance by setting Display Zoom to “Large”. I’m glad they introduced this as an option because I never liked the move to smaller icons that came with tvOS 17.

Apple Watch Series 5 Watch Face

Apple Watch Series 5

Alternative App Distribution for iPad in the EU ➝

Apple:

Users in the EU can download iPadOS apps on the App Store and through alternative distribution. As mentioned in May, if you have entered into the Alternative Terms Addendum for Apps in the EU, iPadOS first annual installs will begin to accrue and the lower App Store commission rate will apply.

Alternative browser engines can be used in iPadOS apps.

iPad users in the EU will soon learn what a computer is.

(Via Michael Tsai.)

➝ Source: developer.apple.com

Apple Isn’t Serious About Level Playing Fields for Developers ➝

Craig Grannell:

However, that UTM is now allowed but iDOS is not is indefensible. They’re both PC emulators. Apple has been inconsistent in the past with App Store rules and approvals, but this pairing is especially stark and egregious. At this point, I wouldn’t spend a single second developing an emulator for iOS. Which is probably how Apple wants it anyway. If I were the iDOS developer, I’d lob the app at AltStore and see what happens. Or, you know, just give up, like so many other ex-iOS devs I hear from these days have already done.

The App Store artificially limits the capabilities of our devices and prevents developers from even exploring entire categories of applications.

Imagine what our devices would be capable of if things were different — if you could install software on them like a computer. Rather than Apple leaning into the idea that they aren’t.

➝ Source: reverttosaved.com

The Magic Is Gone

I remember around ten years ago, whenever I was near an Apple Store, I just had to go. If I was visiting family in Pittsburgh, I had to visit the Apple Store. If I was around Syracuse, if I was in Philadelphia, wherever. If there was an Apple Store nearby, I had to take the time to visit, even if just for a little bit.

From my earliest days with Apple products, in 2004, I’ve always been 2-3 hours from the nearest Apple Store.

But the products felt so cool during that era. The idea of having a half an hour or so with the entire lineup was too much to pass up.

I’d check out every MacBook they offered and chat with my wife (then girlfriend) about which one struck the right balance for my needs. I’d check out the Mac Mini, each iMac, and the Mac Pro and have an internal debate about which one I’d buy if money was no object. Even after leaving the store, I’d spend the rest of the day thinking about my dream setup.

I’d check out the latest iPods, iPads, iPhone, and browse through all of the accessories. Sometimes I’d leave with something — a new pair of headphones, a power adapter, or the like — and sometimes I’d leave completely empty handed.

Today, though, I can’t remember the last time I even went to an Apple Store. It was probably before 2020 and it was more than likely because I actually needed to go there for something. The last time I made a point to go to the Apple Store just to browse was probably a year or two prior.

The magic of Apple’s retail stores is gone.

Part of that is because Apple products are a bit more accessible in my area now. I can go to my local Target or Walmart and toy around with the Apple Watch, iPhone, and iPads on display. If I want to check out a new Mac, the local Best Buy carries a good portion of those.

But even more so, Apple’s products aren’t really exciting to me anymore. Most of what they release is a relatively minor iteration over the previous version. Sometimes with, what feels like, downgrades compared to the previous model. I’m looking at you, Action Button.

“But what about the Vision Pro”, you’re invariably asking? Well, that product isn’t appealing to me in the slightest. I have no interest in augmented or virtual reality. I consider it to be more akin to 3D television or motion controls in games. Neither of those will necessarily go away entirely — they will rise and fall in popularity over time, but they’ll never be the predominant medium or even a major player.

Maybe I’ll eat my words, but I don’t expect the Vision Pro or any other AR/VR computing product to ever be much more than a novelty device.

Outside of the lack of excitement for Apple’s new products, though, there are obviously other factors that have an impact.

I’m at a different part of my life now than I was ten years ago. My wife and I have started a family, I have a great job, and with that comes a bit more disposable income and a lot less free time. I can often just buy products that I would have, previously, had to save for.

And the lack of time means that I’m unable to obsess over all of the little details of an announcement. Or read through every line of the product pages and press releases. All of the things that built excitement for actually getting my hands on the products.

All of this isn’t a bad thing, of course. There are the clear benefits of spending time with family instead of caring so much about the products of a former computer company.

I think the lack of excitement in folks like me represents an opportunity for another company to build something truly neat. To get people excited and start making waves in the consumer electronics industry.

Valve’s Steam Deck and the recent explosion of retro emulation handhelds from Retroid, Anbernic, and others immediately comes to mind. There’s a lot to be excited about in that market.

But I’m hoping for something bigger. Something that will give me the same feeling I got from Apple in the late 2000s. The type of feeling that will have me going out of my way to spend a few minutes with a new product in a retail store.

Apple’s New Rule for Emulators on iOS ➝

From Apple’s App Review Guidelines:

Additionally, retro game console emulator apps can offer to download games. You are responsible for all such software offered in your app, including ensuring that such software complies with these Guidelines and all applicable laws.

When I first saw the email announcing this change last night, I saw the word “emulators” and may have jumped to conclusions about what this would mean.

I suppose it’s still possible that emulators like RetroArch and PPSSPP would be allowed, but it seems like the rule could imply that this is just for retro game collections that allow for downloading of more games within the app. More like Sega releasing a Sonic the Hedgehog collection that utilizes emulation or a game developer that wants their homebrew NES game available on iOS.

I suspect someone will test the rule and see exactly where the line is drawn, but I get the feeling we’ll still need sideloading to have what we think of as “emulation” on iOS.

➝ Source: developer.apple.com