‘How Apple TV Turned Me Into a Game Developer’ ➝

Alexander Repty, writing on Medium:

For several reasons, I have never created a game before. This changed on October 30th, 2015, when I released my first one, Cosmos — Infinite Space. In just over seven weeks, I went from not knowing the first thing about making games to having published a complete, viable game on the App Store for two platforms.

I still have trouble believing myself that this all happened in such a short time, so I decided to write this all down to help myself understand the decisions I made, how things lined up and what I should tell my grandchildren one day when I forget all the details.

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